#pragma once

class CTextureAnim
{
protected:
	LPDIRECT3DVERTEXBUFFER9 m_pVB;
	LPDIRECT3DTEXTURE9 m_Textures[25];

public:
	void Init(LPDIRECT3DDEVICE9 _Device);
	void Render(CEasyRender* _Render,float _Time);
};